Friday, February 4, 2011

Let's Get This Sucker Started!

Bem-Vindo! Welcome! Bienvenue! Bienvenido!

This is the journal for my production 1 in grad school, my first (truly) narrative (character) animated short at USC! As part of my general plan of attack, I'm trying to make three character based, narrative animated short films at USC, one use primarily stop motion, one using primarily CGI, and a final one (my thesis) using good old fashioned drawings (though probably a whole bunch of computers as well.

Suspicious Characters is the primarily stop motion film, though it will also use traditional hand drawn animation, a variety of stop mo techniques (puppets and objects being the primary), and some post compositing. It is, of the three films I'm planning, the most usual in terms of plot, themes, and style: A dialogue driven, meta-fictional comedy, hitting on the central topics of creating art, sibling rivalries, and taking responsibility; and built around strongly character based storytelling.

It is inspired by many films, games, and shows, (which I will outline in a near future post) but is most directly inspired by Aardman's Creature Comforts. Like that film series, Suspicious Characters is to be framed as a series of interview with a rather unique set of characters (more on that soon, too).

It's dialogue and vocal performances will consist of a combination of  scripted dialogue, unscripted improv, and, hopefully, actual interviews.

With every film I make, I not only want to create a piece of art I'm proud of, that goes somewhere new for me (priority one), but improve my technical skills, and force me to learn new skills (priority two). The visual aesthetic of the film is "Disaster Fallout in an Artist's Apartment" and the sound aesthetic of the film is "Documentary" or "Eyewitness News". Technically, I'm aiming to make a film that's as much under 2 minutes as possible (to keep me sane, possible and alive), and utilizes strong, subtle character acting, lip synced dialogue,  scale, and focused set design, layered, dynamic sound design, and speed.

My last goal with this project is this: one new post every two days here. At least. So stay tuned.

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